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Cosmicat

Platform:

Windows PC

 

Engine:

Unity 3D

 

Team Size:

4

 

Role:

Programmer

 

Language:

C#

 

Year:

2015

Description

 

Cosmicat is a 2D isometric game I coded in Unity3D. Everything is 2d sprites except for the main character which is a 3D model rendered to sprite in real-time to achieve better animations and more view angles. Everything was made from scratch including the ground and jump systems. To create a 3D appearance within 2D space, I gave each object a local z variable, and made the image a child of that object and moved it up or down based on that value. I also changed the alpha of objects much higher or lower than the character.

 

It was tough getting collisions to work properly. Using Unity's built-in physics and making colliders the same shape as the images caused the character to slide in unexpected ways. To get around that problem, I stretched the colliders so it would look like a top-down game to the engine and adjusted to positions of the sprites to compensate.

 

To get bridges to work, I simply enabled and disabled colliders based on their z value compared to the character's. However, colliders couldn't be used for the ground, so I had to write the logic for gravity and landing (the z variable came in real handy here).

 

I also made a rudimentary level-builder so that it was easy to place and adjust ground and environment objects.

Tim Cassell

Game Programmer
cassell.timothy@gmail.com  |  (703)-909-1641  |  GitHub  |
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